450 chatter
Quote from Dave Dale on 24 January 2019, 00:47For any member who has an interest in the 450 Le mans cars - nothing new here but may be worth looking at some nice pictures and diagrams. I found this on a sim racing enthusiasts forum in February 2015. I might have been the only person on the planet who didn't know what sim racing was, or even knew of its existence, but just in case there is even one fellow luddite out there here is a definition:
Sim (simulated) racing is the collective term for computer software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tyres lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
https://www.gtplanet.net/forum/threads/bristol-450s-le-mans-race-car-1955.324262/
' Click to expand ' on the fifth posting down ( corrupteddisc ) to see more comment.
Dave Dale.
For any member who has an interest in the 450 Le mans cars - nothing new here but may be worth looking at some nice pictures and diagrams. I found this on a sim racing enthusiasts forum in February 2015. I might have been the only person on the planet who didn't know what sim racing was, or even knew of its existence, but just in case there is even one fellow luddite out there here is a definition:
Sim (simulated) racing is the collective term for computer software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tyres lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from "arcade" driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.
https://www.gtplanet.net/forum/threads/bristol-450s-le-mans-race-car-1955.324262/
' Click to expand ' on the fifth posting down ( corrupteddisc ) to see more comment.
Dave Dale.
Quote from Deleted user on 24 January 2019, 19:23Thanks for posting always wanted to find out more about the Bristol race cars since finding a Dinky toy model of one .
Thanks for posting always wanted to find out more about the Bristol race cars since finding a Dinky toy model of one .
Quote from Richard on 31 January 2019, 17:33There is a picture on the Mitchell Motors Instagram feed of a wooden former for constructing the body for a new 450, the early closed version. Intriguing, someone has some money!
Richard
There is a picture on the Mitchell Motors Instagram feed of a wooden former for constructing the body for a new 450, the early closed version. Intriguing, someone has some money!
Richard